POCKET ARCADE / 0059DUEL

Prism Duel

Break a colour. Find an opening. Choose your burst.

SCORE0
PAIRS0

How to play

Shatter three shields in order: colour1,2,3, each strength8. A ★ breaker clears an orthogonally connected cluster of its colour if it has at least one partner. Only breaks in the active shield colour damage it; ALL broken crystals charge the burst meter, capped at12. Other colours are useful preparation, not wasted clears.

A matching-colour break exposes the current shield until your next drop. Spend8 charge in that window for an8-damage Burst, or save charge and continue building. The next shield closes the old opening: you must break its own colour to expose it. The forecast shows this drop's breaks, damage and opening.

Choose a column and reverse the pair order. Its two halves fall independently into adjacent columns; starting in column6 wraps the second half to column1. Horizontal matching itself does not wrap. Every third pair carries a breaker, rotating through colours1,2,3. Two upcoming pairs are visible. You have30 pairs; a final charged opening remains usable. Blocked placements spend nothing. Retry repeats the seed; reload changes the normal crystals.